Experiential Activities
28 Engaging Art, Craft & Digital Activities to Inspire and Educate Children
Art and Craft Activities
01. Shape Sorter
Learning Outcome:
- Interpret, sort and describe solids based on their observable attributes, such as colour, size and shape.
- Describe the different kinds of movements that shapes take.
- Measure using non-Standard units.
02 - 08. Fun With Foam Shapes
Learning Outcome:
- Interpret, sort and describe solids based on their observable attributes, such as colour, size and shape.
- Identify the names of familiar objects
09 - 10. Making Creative Products
Learning Outcome:
- Experiment with a variety of materials
11 - 13. Model Making
Learning Outcome:
- Describe the different kinds of movements that shapes take.
- Demonstrate an understanding of time and duration.
- Demonstrate an understanding of common terms of measurement: Heavy, Light.
14 - 17. Play with Patterns
Learning Outcome:
- Identify patterns around them and apply the knowledge sought to create patterns.
Inspiration Art Activities
Learning Outcome:
- Get their introduction to traditional art and culture through inspiring activities devised based on famous art forms and artists around the world.
Digital Activities
01 - 05. Creating Real-World Objects
Learning Outcome:
- Interpret, sort and describe solids based on their observable attributes, such as colour, size and shape.
06, 07, 09. Characterization
Learning Outcome:
- Perform basic mathematical operations, such as counting.
- Demonstrate an understanding of emotions through drawings.
08. Representing Day and Night
Learning Outcome:
- Demonstrate an understanding of time.
10 - 11. Pattern Creation
Learning Outcome:
- Identify patterns around and apply the knowledge sought to create patterns.
As a progression from working with still images in class 4, the students of class 5 get to work with moving imagery. They are introduced to videography and audiography, and guided to produce professional videos - right from planning the content and shooting the videos to performing post-production works in digital medium. The concept of each video is ensured to map with different academic concepts, providing a better learning curve and ensuring high retention of knowledge sought. Also, the students get introduced to programming concepts that enable them to use sensors to control the camera trigger, thus helping in capturing quality videos showing ultra fast actions, 360 degree view of a product, etc.
Tactile Activities
- Clay Sculpting
- Puppet Making
- Painting
- Miniature Set Designing
Videography and Audiography Activities
- Script Writing and Storyboarding
- Handling Digital Cameras
- Understanding Camera Angles and Movements
- Using Camera Accessories
- Setting Up Studio Lights
- Shooting Live Action Videos
- Shooting in Blue/Green Matte Studio
- Acting
- Audio Recording
Video and Audio Editing Activities
- Using Digital Video and Audio Editing Applications
- Arranging Shots in a Sequence
- Titling
- Adding Transitions and Filters
- Chroma Keying
- Adding Visual Effects
- Synchronizing Audio with Video
- Enhancing Videos with Background Music
- Exporting to a Variety of File Formats to Use in Different Media
Robotics Activities
Employing Sensors and Writing Program to Control Camera Trigger to:
- Automatically Capture Any Human Entry Near the Camera
- Create a 360 Degree View of a Product
- Automatically Capture an Action Accompanied with High Sound (e.g. Bursting of Balloon)