3D Modelling

Triggers students’ natural curiosity & empowers them to communicate in meaningful contexts


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Overview

Grade I | 5 + Years

The course presents the tiny young explorers with numerous art-based tactile and digital activities that ensure enjoyable learning of their Math and Language concepts. The play-way learning connects with the intuitiveness in the students and feeds them with activities that serve their desire to explore and give a strong foundation for their lifelong learning. The activities open up a whole new world that triggers the students’ natural curiosity to interact with the objects around, and at the same time empowers them to communicate in meaningful contexts — thus helping them step into the logical world.

Experiential Activities

28 Engaging Art, Craft & Digital Activities to Inspire and Educate Children

Art and Craft Activities
01. Shape Sorter
Learning Outcome:
  • Interpret, sort and describe solids based on their observable attributes, such as colour, size and shape.
  • Describe the different kinds of movements that shapes take.
  • Measure using non-Standard units.
02 - 08. Fun With Foam Shapes
Learning Outcome:
  • Interpret, sort and describe solids based on their observable attributes, such as colour, size and shape.
  • Identify the names of familiar objects
09 - 10. Making Creative Products
Learning Outcome:
  • Experiment with a variety of materials
11 - 13. Model Making
Learning Outcome:
  • Describe the different kinds of movements that shapes take.
  • Demonstrate an understanding of time and duration.
  • Demonstrate an understanding of common terms of measurement: Heavy, Light.
14 - 17. Play with Patterns
Learning Outcome:
  • Identify patterns around them and apply the knowledge sought to create patterns.
Inspiration Art Activities
Learning Outcome:
  • Get their introduction to traditional art and culture through inspiring activities devised based on famous art forms and artists around the world.

Digital Activities
01 - 05. Creating Real-World Objects
Learning Outcome:
  • Interpret, sort and describe solids based on their observable attributes, such as colour, size and shape.
06, 07, 09. Characterization
Learning Outcome:
  • Perform basic mathematical operations, such as counting.
  • Demonstrate an understanding of emotions through drawings.
08. Representing Day and Night
Learning Outcome:
  • Demonstrate an understanding of time.
10 - 11. Pattern Creation
Learning Outcome:
  • Identify patterns around and apply the knowledge sought to create patterns.

Elevating the knowledge sought on Experimental Animation and Mechatronics, this course teaches students the 3D modelling techniques through which they get to design 3D objects and then print them by using 3D printers. Further, the learning related to animatronics and programming concepts help students to instil motion to the 3D objects they create and control movement by using sensors. The students also get an opportunity and guidance to explore their hands on unique product designing that eases any day-to-day work - thus helping students showcase their creativity and innovative thinking.

Tactile Activities
  • Perspective Drawing
  • Creating Engineering Drawing of Objects Around
  • Scarpbook Creation
  • Creating a 3D Model of Historic Monuments
  • Miniature Set Modelling
  • Creating Warli Relief Art
  • Creating a Vehicle Model
  • Creating a Building Model
  • Product Designing
Digital Modelling and Animation Activities
  • Introduction to Digital 3D Modelling and Animation
  • Working with 3D Software
  • Creating 3D Models Using Primitive Shapes
  • Low-Poly Modelling
  • Creating a Pepakura Model
  • Set Modelling
  • Modelling Interiors and Exteriors
  • Texturing Techniques
  • Understanding Rigging
  • Animating 3D Models
  • Lighting and Rendering Techniques
  • Creating a 3D Vehicle Model
  • 3D Modelling Using Add-ons
  • 3D Printing of Models Created
Animatronics Activities
  • Introducing the World of Automata through Creating Mechanical Toys
  • Automating the Working of Doors through Programming
  • Controlling of Electrical Equipments through Mobile Apps
Materials for Barrier-Free Learning
Fully-Loaded, Age-Appropriate Toolkit:
  • Model Making Materials - Clay, Googly Eyes
  • Craft Materials - Foam Shapes, Pipe Cleaners, Colour Sheets, OHP Sheets, Quilling Paper, Thread
  • Drawing and Painting Materials - Oil Pastels, Sketch Pen, Organic Colours, Tempera Colours, Poster Colours, Acrylic Paint, Glass Paints, Brushes
  • Other Supporting Materials - Glue, Scissors, Pencil, Eraser, Sharpener
Tutorial Videos:
  • Are visual demonstrations of the activities that clearly take students through the step-by-step procedure of completing each activity
  • Gives the students the freedom to learn anywhere, any time without any dependency on Internet or power
Imageminds Books:
  • Embraces all necessary learning information and clear guidance towards performing the activities
  • Includes ‘Fun Time Activities’ and interesting ‘Did You Know’ sections that inspire and guide students towards further exploration